Amr Rezk
Amr Rezk
Characters / Weapons Artist
Vancouver, Canada

​I'm always passionate to learn something about everything when it comes to art while keeping my focus intensely on characters/creatures and weapons.
I'm skilled in modeling, sculpting and texture painting. I mainly use 3ds max, Blender, Zbrush, Substance Painter, Mari and Photoshop along with other tools like Maya, Marvelous Designer, UV Layout and Marmoset.
I have a general understanding of other technical aspects related to the character art such as rigging, cloth / hair simulation as well as some basic scripting.

Resume PDF

Skills

3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingRetopologyUV MappingTexturingPBR TexturingPhysically Based Rendering

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Mari
Mari
Photoshop
Photoshop
Illustrator
Illustrator
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      EA Sports FC26
    • Year
      2024
    • Role
      Character Artist - Kits Lead
    • Company
      EA Sports
    • Video Game
      EA Sports FC25
    • Year
      2024
    • Role
      Character Artist - Kits Lead
    • Company
      EA Sports
    • Video Game
      EA Sports FC24
    • Year
      2023
    • Role
      Character Artist - Heads & Hair Team
    • Company
      EA Sports
    • Video Game
      EA Sports FIFA 23
    • Year
      2022
    • Role
      Character Artist - Heads & Hair Team
    • Company
      EA Sports
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