I'm always passionate to learn something about everything when it comes to art while keeping my focus intensely on characters/creatures and weapons.
I'm skilled in modeling, sculpting and texture painting. I mainly use 3ds max, Blender, Zbrush, Substance Painter, Mari and Photoshop along with other tools like Maya, Marvelous Designer, UV Layout and Marmoset.
I have a general understanding of other technical aspects related to the character art such as rigging, cloth / hair simulation as well as some basic scripting.