Amr Rezk
Amr Rezk
Associate Character Artist @ EA Sports Vancouver
Alberta, Canada

​I'm always passionate to learn something about everything when it comes to art while keeping my focus intensely on characters/creatures and weapons.
I'm skilled in modeling, sculpting and texture painting. I mainly use 3ds max, Blender, Zbrush, Substance Painter, Mari and Photoshop along with other tools like Maya, Marvelous Designer, UV Layout and Marmoset.
I have a general understanding of other technical aspects related to the character art such as rigging, cloth / hair simulation as well as some basic scripting.

Resume PDF

Skills

3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingRetopologyUV MappingTexturingPBR TexturingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
UVLayout
UVLayout
Mari
Mari
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Illustrator
Illustrator
Affinity Photo
Affinity Photo
Affinity Designer
Affinity Designer
Unreal Engine
Unreal Engine
Frostbite Engine
Frostbite Engine
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